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  Topic: for k, v in pairs (tbl) do
lhf

Replies: 1
Views: 400

PostForum: Language   Posted: Mon Dec 21, 2009 6:41 pm   Subject: for k, v in pairs (tbl) do
Use lua_next.
  Topic: string format %x of negative number
lhf

Replies: 2
Views: 487

PostForum: Language   Posted: Sat Dec 12, 2009 7:27 pm   Subject: string format %x of negative number
Under Linux and Mac OS X, I get

-100, -100, 4294967196, ffffff9c, FFFFFF9C

Anyway, %u, %x, %X only handles unsigned numbers.
  Topic: How to get list of functions available?
lhf

Replies: 2
Views: 524

PostForum: Language   Posted: Fri Dec 04, 2009 7:04 pm   Subject: How to get list of functions available?
Try the globals script in the Lua demo: http://www.lua.org/demo.html
  Topic: [C/C++] use some script without reloading again and again
lhf

Replies: 3
Views: 591

PostForum: Integration   Posted: Fri Dec 04, 2009 7:32 am   Subject: [C/C++] use some script without reloading again and again
Use the registry or any other table to cache the script functions. So when you want to run a script, first test whether there's a function store at the key given by the script name. If there isn't, lu ...
  Topic: [C/C++] use some script without reloading again and again
lhf

Replies: 3
Views: 591

PostForum: Integration   Posted: Fri Dec 04, 2009 4:23 am   Subject: [C/C++] use some script without reloading again and again
luaL_loadstring returns a function corresponding to the body of the script.
luaL_loadstring does not run the script.
So, simply save the function left on the stack by luaL_loadstring and run it as m ...
  Topic: Lua in C++ without exception
lhf

Replies: 3
Views: 586

PostForum: Integration   Posted: Wed Dec 02, 2009 3:57 am   Subject: Lua in C++ without exception
Since Lua can be built both as C and C++, there's mechanism one for C (via longjmp) and one for C++ (via exceptions).
  Topic: Lua in C++ without exception
lhf

Replies: 3
Views: 586

PostForum: Integration   Posted: Tue Dec 01, 2009 7:25 pm   Subject: Lua in C++ without exception
Either build Lua as C or change luaconf.h to use longjm even for C++.
  Topic: Implementing a Lua timeout in the runtime?
lhf

Replies: 1
Views: 549

PostForum: Integration   Posted: Sat Nov 14, 2009 7:20 am   Subject: Implementing a Lua timeout in the runtime?
Set a count hook for a large count and raise an error inside the hook.
  Topic: how to catch error in coroutine function.
lhf

Replies: 2
Views: 589

PostForum: Language   Posted: Wed Oct 21, 2009 5:33 am   Subject: how to catch error in coroutine function.
Try this:print(coroutine.resume(co))
  Topic: Table length
lhf

Replies: 3
Views: 496

PostForum: Language   Posted: Thu Oct 15, 2009 10:22 am   Subject: Table length
There is no other way. Again, why do you need it?
  Topic: Table length
lhf

Replies: 3
Views: 496

PostForum: Language   Posted: Thu Oct 15, 2009 5:23 am   Subject: Table length
This number is not known internally. Why do you need it?
  Topic: halting/resuming lua execution
lhf

Replies: 4
Views: 907

PostForum: Integration   Posted: Wed Oct 07, 2009 4:48 am   Subject: halting/resuming lua execution
Another way I've seen mentioned to drive a GUI is to respond to GUI events asap by enqueuing them in a Lua queue and then handling the queued events in Lua using coroutines.
  Topic: multi-dimensional table question
lhf

Replies: 5
Views: 910

PostForum: Language   Posted: Wed Sep 30, 2009 8:48 pm   Subject: multi-dimensional table question
contacts = { people = { } } works fine.
  Topic: multi-dimensional table question
lhf

Replies: 5
Views: 910

PostForum: Language   Posted: Wed Sep 30, 2009 4:14 pm   Subject: multi-dimensional table question
You can write contacts.people[3].name, which is nicer to read.
  Topic: multi-dimensional table question
lhf

Replies: 5
Views: 910

PostForum: Language   Posted: Wed Sep 30, 2009 3:07 pm   Subject: multi-dimensional table question
Doesn't this work?
table.insert(contacts["people"], {name = "beth", age = 19 })
 
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